Design and Controls: Decent enough app and a nearly flawless controller
Luna isn’t a traditional game console, so there isn’t much design to speak of in terms of hardware. The two important elements here are the Luna app, which operates as an Android app on Fire TV and a web app in Chrome and Safari, and the controller that’s technically optional. The Luna app, both the Fire TV version and the web app version, is well-designed enough, without a whole lot to really stand out or impress. It functions as a basic interface to access all of the games that the service offers, including a Home screen that highlights games in various categories, a Library screen that lists every available game, and a Playlist page that provides easy access to games you have specifically chosen to place there. In addition to the offset analog sticks, the Luna controller also features a fairly standard array of buttons. A somewhat mushy directional pad sits below the left analog stick, and four familiar face buttons sit above the right stick. The triggers are fairly shallow but feel responsive, and shoulder buttons are easily accessed without moving your fingers off the triggers. In addition to the standard array, the Luna controller also includes a microphone button to access Alexa. Like the Stadia controller, the Luna controller supports both Bluetooth and Wi-Fi. The Bluetooth is used primarily while setting up the controller, although you can also use it to connect directly to your computer with the aid of a custom driver. The built-in Wi-Fi allows the controller to connect directly to the Luna servers, without using your computer as a middle-man. That’s the same trick Google Stadia uses to minimize lag when playing fast-paced games, and it works just as well here as it does there. In terms of ports, the Luna controller includes a USB-C port for charging and connectivity and a 3.5mm port for plugging in your favorite set of headphones or earbuds. At the back, you’ll find a removable battery cover, as the controller is powered by two AA batteries. Overall, the Luna controller has quickly become one of my favorite alternatives to the Xbox One or Xbox Series X/S controller; the only real issues being the mushy d-pad and the texture of the analog sticks. I ended up snapping on some performance thumb grips, which worked great.
Setup Process: Quick and easy
Luna is just about as easy to use as a gaming service can be. To use Luna, there’s zero setup involved. If you’re playing on Windows, macOS, iOS, or Android, you can just connect a compatible controller, navigate to the Luna website, and start playing. The Fire TV app is similarly easy to get up and running. After the initial setup process, your Luna controller is ready to go regardless of platform. Power on the controller, launch the Luna app or website, and everything automatically connects without any additional work or input.
Performance: Impressive game streaming, but no 4K
I tested Luna with the optional Wi-Fi Luna controller and a wired Xbox Series X/S controller on my Windows laptop and with the Luna controller on my Fire TV Cube, M1 MacBook, Pixel 3 phone, and Fire TV Edition Insignia television. Each of these devices was connected to a 1GB cable internet connection from Mediacom via my Eero mesh 5GHz Wi-Fi network. I played dozens of other games on the service, including the deceptively addictive Lumines, nostalgia bombs like Castlevania Collection and R-Type Dimensions, cute RPG Monster Boy, and a bunch of others, and they all played well. I did experience brief hiccups from time to time, with Luna warning of ‘network issues’ despite my network and internet connection being rock-solid; that sort of intermittent problem is almost guaranteed just by the fickle nature of the internet itself. While the intermittent so-called network issues could end up proving a massive headache in competitive online games, they were few enough, and far enough between, that my own gaming experience was still positive when taken as a whole. If you have a slow internet connection or suffer from poor connectivity, then it’s likely that the brief issues I experienced could be amplified to an unacceptable point. If you have a decent connection, live closer to a major metropolitan area than I do, and have more than 10Mbps of downstream bandwidth available, the service should work just fine.
Software: Dozens of games, but the library is a bit thin with a lot of holes
During the beta period, the basic Luna subscription gets you access to 70 games, with an additional two dozen games locked behind the Ubisoft+ subscription. The 70 games included with the basic subscription offer a ton of entertainment value, but most genres are woefully underrepresented, and others are missing altogether. For example, fans of fighting games won’t find anything to rally behind here.
Price: Affordable fee reflects the thin library
Luna comes with a price tag of $4.95 per month during the beta period, with the insinuation that it will increase later on. It’s uncertain as to whether or not the price will actually go up, but right now it’s a pretty good deal. The only real caveat is that the attractive price tag is balanced by a somewhat thin library. Go ahead and check the library before you sign up. If you see more than a handful of games you’re interested in, then Luna is absolutely worth the price of admission. The Luna controller has a heftier price tag of $50, but that’s actually pretty reasonable if you compare it to other wireless controllers. It’s cheaper than a lot of the other options, and you can use it via Wi-Fi with Luna, or via Bluetooth or USB-C to play non-Luna games on your PC. All in all, it’s a good controller that’s priced competitively. Microsoft Game Pass Ultimate, which includes the xCloud streaming service, is the closest analog to Luna. They’re both monthly subscription services, and they both use a Netflix model where you can stream whatever you want, however much you want, whenever you want, without needing to actually buy the games. In terms of price, Luna has the advantage over Game Pass Ultimate. Luna only costs $4.95 per month during the beta period, while Game Pass Ultimate costs $15 per month. Luna also lets you play in more locations, with support for Windows, macOS, iOS, and some Android phones via web browser and Fire TV via app. Game Pass only lets you stream via Android phones and tablets, although they will likely support more platforms in the future. In terms of games, Game Pass has the edge. You get access to over 100 games, compared to 75 in the base Luna subscription. You can also download and play the games on your PC or Xbox console with Game Pass, and all Xbox Game Studio games are added to the service the same day they are released. If you’re a PC gamer or own an Xbox, Game Pass Ultimate is a pretty great deal. Luna is far more affordable though, making it the better choice if you don’t own a gaming rig.
Similar Products We’ve Reviewed:
Xbox Series X|S Controller Sony DualSense Wireless Controller Xbox One Elite Controller